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Zbrush environment sculpting
Zbrush environment sculpting








zbrush environment sculpting

* Use Alphas to automatically apply textures on the model. By making this, I can use this and pose the camera in any position to help me draw more concepts of the same area in 2D. You can see that the environment is spaced out as accurately as I could make it it resembles a makeshift shopping centre and could work as a game map if it was refined more. The left side shows the blockout in the perspective of the concept art and the right side shows the environment in a different perspective. If the perspective is correct, you can then start to blockout the environment. You can see that the grey grid lines up with the perspective of the floor. * Make sure the polygons line up as accurately as possible in relation to both the concept art and the actual space you are creating from it. * Use cubes and other polygons to create your Greybox. * Change view using Panels > Persp to go into Perspective mode. * Lock the camera in place before you begin. * Line up the image to the modelling grid, make sure the perspective is as accurate as possible. * Click Environment under the camera settings and insert an image plane to use as reference.

zbrush environment sculpting

The most difficult part of doing blockouts is likely getting the initial perspective correct (especially on another artist's work). Artists may also use blockouts to help them with their concept artwork, and switching from 2D to 3D and back can help keep the concept art accurate to the final 3D model of the environment.

zbrush environment sculpting

People may use blockouts in Maya to quickly get down the correct layout of the concept art in 3D. * Use the "space" bar to change brush size and other options. Make sure to use the "merge down" option and you have the top object selected when you do it. * The "Subtool" section allows you to add new polygons and merge them together. You need to drag empty space (Ctrl) to re-apply the topology. DynaMesh can also fix the topology of the model when you drag out areas that could make the topology stretched. * You can increase the DynaMesh to increase resolution. This is not the final mesh, you would need to re-topologise the sculpture when you're finished. * Go to Geometry > Divide to increase the polycount and quality. * "Make Polymesh 3D" to begin working on a new shape.

zbrush environment sculpting

(You can also click the "edit" button to work in 3D). * 2.5D mode cannot be worked in press Ctrl + N to move to 3D mode to begin sculpting. Its compareable to using clay to sculpt in reality. Unlike Maya, ZBrush works better with a graphics tablet with the artist building up their character, not modelling them with polygons. ZBrush is a software that is used to sculpt 3D models. # Character and Environment Art (J5Z1020)










Zbrush environment sculpting